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A SYSTEM FRAMEWORK DESIGN FOR VIRTUAL REALITY GAME USING GAMEPLAY BIG DATA TECHNOLOGY
A SYSTEM FRAMEWORK DESIGN FOR VIRTUAL REALITY GAME USING GAMEPLAY BIG DATA TECHNOLOGY
Prof. Dr. Jyh-Bin Suen
Department of Digital Media Design
I-Shou University, Taiwan (R.O.C.)
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Prof. Dr. Tai-Chi Wu*
Department of Entertainment Management
I-Shou University, Taiwan (R.O.C.)
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Prof. Dr. Kuo-Liang Lin
Department of Civil and Ecological Engineering
I-Shou University, Taiwan (R.O.C.)
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Abstract
Game big data analysis has gained a large amount of attention in game business and game research in recent years. The adoption of data-driven business intelligence at game operation combines with the integration of quantitative measures in user- oriented game research. The objective of this research is to develop a novel system framework using Unity3D game engine and virtual reality game case for game big data analytics based on player behaviors. Within our VR game design model, we collected the level design data and game map information during user game play data. We proposed the design game variables, extract game features and also develop game play behaviors models. The research results could be useful for VR/AR game level design and game balance decision in the game business and industry.
Keywords: Virtual Reality Game Design, Big Data Technology, Gameplay Analysis, Game, Business Management Research.